I believe that the current Content Guidelines need to be altered to allow SecondLife images and videos to be posted, and held to the same standards as current uploads of all kinds. Moderating the uploads is largely a factor of previous lack of quality from screenshots, which is no longer an issue. SL can natively render any resolution unconstrained, a fact most novice photographers in the program (or those not familiar with it) may not be aware of.
From a previous Forum post on this matter (https://e621.net/forum_topics/47232):
I would like to request the rule about sandboxes to be adjusted.
This post will use the high quality animations I tried to upload as an example, and the arguments used by the Janitor Mairo, the Quotes from the artist talking to me on their discord server.
Current rules:
Screen captures: Screenshots from games, still images from movies, video snippets from YouTube, etc.
This includes all content created in sandboxes like Second Life, Minecraft, and similar.
I am not quite familiar with the game/software that the artist used, however In my opinion it should not matter what software is used, as long as the quality is good.
The artist used something called Charastudio which is apparently based on Koikatsu.
At first, I had a miscommunication where I wrote with the Janitor that it's made with Koikatsu, and he kept referring specifically to that.Koikatsu is the game that is violating the rule about sandbox content. The artist uses a tool that is based on it. Here is the artist's and Mairo's explanation. Although personally, I lack the context to understand it.
Koikatsu and Charastudio definitionsYes. Well technically Charastudio is more accurate. Koikatsu is the game Charastudio is based on, like how SFM is based off of Half Life 2
Mairo's words about Koikatsu:
Koikatsu is considered to be similar to Second life as that it is still sandbox game, where Source Filmmaker even though using Source engine, has proper tools to properly render the animation out.
The fact that they kept talking about Koikatsu is probably still an effect of my miscommunication.
Mairo then argued about rendering and screenshots.
Mairo's quotesYou can correct me if I'm completely wrong, but Koikatsu is still sandbox game, not animation software. Even animation exporting is done via plugins that essentially just screenshot the game rather than render the animation out.
People do put a lot of effort into VRChat and Second life animations as well and make them high quality, but it's still outside the scope of the website, this isn't social media, pornsite or naughtymachinima.The sites guidelines. If you can properly render out the animation or poster, then it's acceptable, if not, then it's considered screencap.
That's why 3DS Flipnote is acceptable, but Swapnote is notI would argue that the method of rending does not matter as long as the quality is good enough.
The current rules are, in my opinion, too restrictive to high quality animations that are made in a sandbox.I think content from sandboxes should be allowed if:
no game or OS UI is present in the video.
there are custom characters, and not predefined ones from the game.
my reasoning: default characters might get used too much and fill up the site.
there are custom animations with no presets
animations done with presets are repetitive and not adapted for specific situations. Custom animations allow one to make specific and high quality videos.
no characters whose movement is determined by IRL people
reason: if people control characters with movement, like in VR-chat porn, then it's not an animation and out of scope of e621. Animations are also superior to IRL movement, when it comes to create art.
the shading and lighting should look alright
some sandboxes may have interesting shading and lighting, this may not be wanted.
the animation should have a good sense of timing,
example: having a one-minute animation of a 5-second-long loop is low quality.I think if animations that follow those ideas of quality should be allowed.
Restricting animations merely by the means of how it was created sounds like a bad idea to me.
SecondLife can natively render 3D scenes to up and above 8K, completely unconstrained. There are lighting engines (Windlight, Reshade) and posing tools (Firestorm, Alchemy and Aperture viewers all have native posing engines) in-software, as well as lens emulation, FoV, LoD and other post processing options. I can make a composition in 8K and fully processed by the time it is saved to my hard drive, and it takes real work. Why, again, do we not allow these high-quality, refined renders? We allow full on animated videos (edited and unedited) from Roblox of varying quality and processing, from a childrens sandbox game, but not still renders from SecondLife?
If I was to post a SecondLife render where I made:
The pose used, from T-pose.
The facial expression.
The setting/props.
The color grading.
The curves.
The lens emulation.
The normal map interactions.
The local lighting nodes.
Uploaded the image at 8K resolution.
Ensured there were no artefacts.
From the criteria for posting abuse:
Would this be considered "non-artistic" to you? Would you classify it as a screenshot/screencap even considering it is re-rendered at higher resolution using hardware and in-game tools? If knowingly posting SecondLife renders is "Posting abuse", does one get punished, even if the image in question meets the quality guidelines for posting? What kind of rule system uses subjective reasoning like this? Are you not creating a grey area to get stuck on?
And to add to this, this site regularly and consistently allows 3D Roblox content to be uploaded. I fail to see how one can meet content guidelines, and the other cannot. Surely, if SecondLife is forbidden, Roblox has to go immediately. You'd allow content from a children's sandbox game before content from an adult sandbox game that is actually driven by fandom creators? Can you even guarantee to me now that the Roblox content on here was made by adults, only contains characters owned by adults, and was uploaded by adults? Can you guarantee me it wasn't made with the base game? Considering the scrutiny Roblox is under, is allowing it really a sound decision? SecondLife hasn't had a teen grid for 14 years, so the issue is not present there anymore.
What are we really trying to moderate, here? I fail to see how we couldn't moderate SecondLife Renders/Videos the exact same way everything else is moderated: by the people using and maintaining the website. You trust your users to upload varying-quality Roblox content, but not to understand how to create high-quality content in SecondLife. SecondLife gets lumped in with Minecraft somehow and left in the dust.
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